Project and Production Manager
VR COLLABORATION
SCRUM MANAGEMENT FOR THREE VIRTUAL REALITY EXPERIENCES
Left image created by Devin Gregg, Eric Yang, Ryan Wien
Middle image created by Kaitria “Stevie” Robinette
Right image created by Troy Xia
PROJECT TYPE
Three brief virtual reality experiences developed with the Scrum Agile project management methodology
DURATION
16 Weeks | Fall 2022 - Spring 2023
DELIVERABLES
3 short virtual reality experiences
3 accompanying trailers
5 portfolio pieces per project
TEAM
Erinn Gilmore: Scrum Master
Ana Carolina Pereira: Product Owner
Devin Gregg: Gismo Power VR Developer
Ryan Wien: Gismo Power VR Developer
Eric Yang: Gismo Power VR Developer
Kaitria "Stevie" Robinette: AVRY Developer
Troy Xia: Windmill Developer
COMPONENTS
Scrum methodology, user experience understanding and development, playtesting
THE COLLABORATION
The VR Collaboration was a multi-semester, multi-project collaboration between the Virtual Reality department and the Business of Art and Design department at Ringling College of Art and Design that encompassed the development of three distinctive, short virtual reality experiences developed by three groups of developers. The projects operated within the Agile project management framework "Scrum" and spanned four milestones.
THE GOAL
The goal of the collaboration was to develop three high-quality and thorough short virtual reality experiences across two academic semesters and deliver the projects on time by the specified deadline.
THE PROCESS
The Opportunity
To strengthen my skills and understanding of project management, I was given the opportunity to collaborate with the Ringling College of Art and Design Virtual Reality department as a Scrum Master for the virtual reality experiences in development.
Yard created by Devin Gregg, Eric Yang, Ryan Wien
AVRY
Developed by Kaitria "Stevie" Robinette, this virtual reality experience showcases the conservation of macaws within a bird sanctuary. The experience follows the day-to-day care, rehabilitation, and release of a macaw through virtual reality interactions.
Bird created by Kaitria “Stevie” Robinette
Gismo Power VR
Developed by Devin Gregg, Ryan Wien, and Eric Yang, this virtual reality experience showcases the new Gismo Power product, the MEGA, and its use as a portable solar panel appliance for consumers. The interactive experience features a tutorial on virtual reality controls, selection of house size, and instructions on how to set up the MEGA for home use.
Bird created by Kaitria “Stevie” Robinette
Windmill
Developed by Troy Xia, this virtual reality experience is an animated, interactive short story following an elderly man and a young boy. Beginning in a grayscale world, the young boy shows the man how to embrace life through the use of color.
Landscape created by Troy Xia
Using Scrum
The projects followed the Scrum framework and divided development into milestones and sprints. Playtesters, both experienced with virtual reality and new to the medium, were frequently invited to provide feedback to the projects.
Plants created by Kaitria “Stevie” Robinette
Man created by Troy Xia
Scrum Duties
As the Scrum Master, I conducted the various Scrum ceremonies, and these included the "Daily Scrum," "Sprint Review," and "Sprint Retrospective." The three projects conducted these ceremonies concurrently. I initiated discussion, prompted questions for group consideration, and served as the note taker for the three projects and developers.
Soft Skill Management
As the Scrum Master, it was my responsibility to ensure that the product and sprint backlogs were clear, understandable, and organized. I advised developers on organizational strategies and insight for task delegation between team members. I also assisted in time-boxing and deadline management.
The Three Reflection Questions
"What went right?"
"What went wrong?"
"What can be improved?"
Gismo Power VR created by Devin Gregg, Eric Yang, Ryan Wien
AVRY created by Kaitria “Stevie” Robinette
Windmill created by Troy Xia
THE TAKEAWAYS
A Learning Curve
While Scrum is a simple framework, the complexity of the methodology lies within learning how to be both efficient and effective within the Scrum roles. Much of Scrum revolves around understanding the unique work and collaboration styles of the team and its members.
Scrum is Forgiving
Scrum is designed to minimize risk in product development. Because of this, the methodology also minimizes risk for those learning the framework as well. Newcomers can explore the methodology and get feedback quickly without the fear of major consequential impacts.
Self Sprints
Due to the nature of the Scrum framework, I realized that I could improve my own skills little-by-little with each sprint. The repetition of the process allowed me to test the effectiveness of new tools and strategies for self-improvement.
CLASS
VR Capstone Project I
VR Capstone Project II
Senior Capstone I
Senior Capstone II
TOOLS
Trello
Jira
Google Docs
SPECIAL THANKS
Ana Carolina Pereira
Kathleen Sobr
Dr. Marilyn “Mari” Garman
Dr. Patrick “Pat” Mizak
Kaitria “Stevie” Robinette
Devin Gregg
Eric Yang
Ryan Wien
Troy Xia